- #Tom clancy the division pc beta release time full#
- #Tom clancy the division pc beta release time mods#
It's also where it differs the most from its main comparison in Bungie's Destiny. That's not a deal-breaker by any stretch, but the movement and shooter controls might be for some players because this is the single biggest area The Division shows a lack of polish.
#Tom clancy the division pc beta release time full#
There are loads unlockable abilities which may address some of this in the full game. You'll have to use voice as the only way to communicate information, which is odd for a near-future, tech-themed title.
#Tom clancy the division pc beta release time mods#
Grouping with friends, using the map, and managing inventory (from adding/removing weapon mods to marking items as junk) is quick and painless, but a few things feel lacking or downright missing.įor a game designed to be played with others, there are no ways to tag specific enemies or highlight things in the world for fellow players like you can in the most recent Tom Clancy release, Rainbow Six Siege. The interface, while busy at first glance, is rather intuitive for the most part but requires too much clicking through menus. The Division is a third-person action game and it's easy to see how it borrows elements from Watch Dogs in how it plays with tech and augmented reality in the HUD elements. I'm thankful I didn't because the beta has me interested again, even if there are major issues. That experience was not a good one and I was nearly ready to write off the game from that playable demo. I didn't partake in The Division alpha test, but did go hands-on with the game in the summer at an Xbox media event. The only minor glitches we witnessed were a civilian NPC clipping back and forth through an environmental object for a second or two, and party members surfing around the screen without leg animations when loading into a particular area. In my first 90 minutes of play time, the game froze and crashed twice, and in the five hours since, barely a hiccup. It's all one, big open-world, and while fast-travel options are available, players have the freedom to walk anywhere. It runs silky smooth on Xbox One, the least powerful from a tech standpoint of the three platforms The Division will be playable on, and the best part is - there are virtually no load screens. But to those critics, we can happily say you're wrong. Given Ubisoft's recent track record of online, connected experiences, namely Assassin's Creed Unity and Tom Clancy's Rainbow Six Siege, it's easy to look at The Division and think "no way." Ubisoft can't do it. The beta serves as a demo, with the disclaimer right up front that it only includes a "small slice" of the game. The game's been earning quite a few headlines for its alpha release on Xbox One, followed up yesterday by the launch of The Division closed beta on Xbox One (now available as of today on PC and PS4). Tom Clancy's The Division is Ubisoft's most ambitious game to date, developed by Sweden's Massive Entertainment ( Ground Control, World in Conflict), and it just may be the "killer app" that puts the Tom Clancy name brand back in the spotlight. But just as Ubisoft's latest entries to their Tom Clancy lineup of flagship franchises falter, the brand's saving grace might be just around the corner. Tom Clancy's Ghost Recon: Future Soldier and Tom Clancy's Splinter Cell Blacklist came and went without making a major splash, and the most recent Clancy-Ubisoft release, Rainbow Six Siege, is an error-and-microtransaction-filled husk of what could (read: should) have been the greatest shooter of 2015.